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Some shader variants don't show up when "_vertex" is added to shader code
How to reproduce:1. Open the attached user project2. Click on the “NewShaderVariants“ shader (“Assets/NewShaderVariants“)3. In the I... Read more
Class Properties get overwritten when using IL2CPP
Reproduction steps:1. Open the attached project "AttributeTest.zip"2. Make sure the Scripting Backend is IL2CPP3. Build and Run the ... Read more
[Being Backported] Empty folders are left when the cache is cleaned
How to reproduce:1. Open the attached project “CacheTest_11327.zip“2. Open the Addressables Hosting window (Window > Asset Manage... Read more
MeshFilter.mesh does not properly instance Meshes when used in Build
How to reproduce:1. Open the user's attached project2. Build and run the project (File -> Build And Run)3. In the running Build, ... Read more
[VFX Graph][Oculus][Vulkan] Chained GPU Events are not running on Quest 2
How to reproduce: Import the attached package Build it for Oculus Observe that chained GPU Events are not spawned: Expected result: ... Read more
"Cannot set deprecated build target 'OSXIntel'" warning appears when set...
Reproduction steps:1. Open the user's attached "Reproduction_DeprecatedBuildTargetOSX.zip" project2. In the Menu Bar go to Repro >... Read more
Material thumbnail doesn't change using Render Objects to override a mat...
How to reproduce:1. Open the attached project “MaterialBug_3763“2. Open the “SampleScene“ Scene (Assets/Scenes/SampleScene)3. Enable... Read more
[Backport] Four "Learn more" links direct to default (2020.3) Manual ver...
Steps to reproduce:1 Open any project you have2.1 Go to ProjectSettings->Editor tab and find "Learn more..." links in ParallelImp... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when loading...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Observe the Console Expected result: Unity loads the .uxm... Read more
Crash on RaiseException when starting project
Reproduction steps:1. Open the user’s attached project Expected result: Project opens normallyActual result: Unity editor crashes Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS