Search Issue Tracker

Fixed

Fixed in 2020.3.43f1, 2021.3.15f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a17

Votes

0

Found in

2020.3.37f1

2021.3.8f1

2022.1.12f1

2022.2.0b3

2023.1.0a4

Issue ID

UUM-15702

Regression

No

[Being Backported] Empty folders are left when the cache is cleaned

--

-

How to reproduce:
1. Open the attached project “CacheTest_11327.zip“
2. Open the Addressables Hosting window (Window > Asset Management > Addressables > Hosting)
3. Create a Local Hosting (Create > Local Hosting)
4. Enable the Local Hosting
5. Open the Addressables Group window (Window > Asset Management > Addressables > Groups)
6. Build Addressables (Build > New Build > Default Build Script)
7. Enter Play Mode, click the Load Cube button, and exit Play Mode
8. Enter Play Mode, click the Clean Cache button

Expected result: The folder where the Addressables cache is stored is empty
Actual result: Subfolders remain within the folder where the Addressables cache is stored

Reproducible with: 1.20.3 (2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4)

Reproducible on: macOS (12.3.1)

Note: When reproducing on Unity 2021+ the Allow downloads over HTTP* option needs to be changed to Allowed in development build (or Always allowed) (Edit > Project Settings… > Player > Configuration > Allow downloads over HTTP*)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.