Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.0b7
2023.1.0a6
2023.2.0a1
Issue ID
UUM-12233
Regression
No
[VFX Graph][Oculus][Vulkan] Chained GPU Events are not running on Quest 2
How to reproduce:
# Import the attached package
# Build it for Oculus
# Observe that chained GPU Events are not spawned:
Expected result:
!image-2022-08-17-16-09-06-914.png!
Actual result:
!image-2022-08-17-16-08-43-146.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal not projected on top of a Lit Material when MSAA is enabled, and Rendering Path is Forward or Forward+ in a Standalone Build
- Separation lines between minimized fields become invisible when scrolling in the Profiler
- Drag & drop and object picker assignment fail when ExposedReference variables are used in a Timeline clip
- AudioSource.time prints out 0 when AudioSource is not playing even if it is manually set
- [Android] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 8 simultaneous touch inputs
Resolution Note:
It is a driver issue on Qualcomm side, we have raised this bug to them