Search Issue Tracker
[VisionOS] visionos build do not add plugin or frameworks
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
AssetDatabase RenameAsset renames child Scriptable Object Asset Pipeline...
How to reproduce:1. Open attached project "AssetRenameBug.zip"2. Make sure that Asset Pipeline version 2 is selected (Project Settin... Read more
Bounce height gradually increases if Rigidbody2D starts off with velocity
Issue #1: New position is calculated incorrectly Steps to reproduce:1. Open attached project2. Open scene "Demo"3. Run it4. After 4~... Read more
StackOverflowException is thrown when ListView uses DynamicHeight and na...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “List” GameOb... Read more
Single stepping on a throw statement does not stop at the catch statement
How to reproduce:1. Open the attached "ThrowStep.zip" project2. Open the "testscript.cs" and set a breakpoint on line3. Attach the I... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
Generated texture array not showing when used in the Build
How to reproduce:1. Open the attached project "particleStudy2023.zip"2. Build And Run the project3. Press space on the keyboard Expe... Read more
Unhandled exception "Circular References Detected" for third level Sub E...
Reproduction Steps:1. Open project2. In Hierarchy select "Particle System/SubEmmitterBirth/SubEmmitterBirth"3. Under Particle System... Read more
Warnings are thrown in the Console when the Project-wide Actions asset d...
How to reproduce:1. Create and open a new project2. Install the Input System package through Window > Package Manager3. Click Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks