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[SinglePassStereo] Legacy Vertex Lit stereo discrepancy with spotlights
When using Single-Pass Stereo and the Legacy Vertex Lit rendering path in VR there is a discrepancy between the left and right eyes ... Read more
[WP8.1] Multitouch uses a lot of processing power
To reproduce:1. Build and run attached project2. Try to use multitouch3. Notice that performance drops Reproducible: 5.5.0a2, 5.4.0b... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more
Missing referenced script warnings on prefab-ed objects without a missin...
Steps to reproduce:1. open attached 'missingPrefab.zp'2. play scene 'main'3. check console Actual: missing scripts warnings printed ... Read more
Activating Unity Silently without a projectPath causes last project to b...
Steps to reproduce: 1. Open random project and close it2. Run attached "run.bat"3. Open "Editor.log"4. Notice that project was re-im... Read more
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...
How to reproduce:1. Open the attached project2. Open profiler window (Window -> Profiler)3. Open and play DefaultScene scene4. No... Read more
[Android][iOS] Thread.MemoryBarrier() does not prevent instruction reord...
Reproduction steps--------------------------1) Open attached project "MemoryBarrierRepro"2) Build scene "testScene" for Android/iOS3... Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce:1. Open my attached project.2. In test scene press play button.--- Try clicking game screen, you will "scratch" p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window