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[Linux] Splash screen centered on the bottom left corner when running in...
To Reproduce: 1. Build an empty project for Linux ( tried building on OSX and Ubuntu when testing).2. Launch the app in fulscreen mo... Read more
[Shuriken] ParticleSystem.Simulate is ahead in time compared to animatio...
Steps to reproduce: 1. Download and import attached project. (SimulationTime_Repro_803676.zip)2. Open scene: main3. Press play.4. In... Read more
Create account links to old accounts page
Repro:1. Launch editor2. From the Welcome screen choose to Create account3. Observe that you're moved to https://accounts-staging.un... Read more
Error message appears on the next window not where it occurs
Prerequisites:- Have a valid seat-based serial key assigned to User1 (User1 already accepted the seat, and received serial key by em... Read more
[Sprite Atlassing] Importing a psd as an Advanced Single Sprite results ...
Steps to reproduce:1) Create a new project.2) Import the attached .psd file (9head.psd).3) In the import settings, set the Texture T... Read more
Animation is glitchy when 'Optimize Game Objects' option is selected
Steps to reproduce:1) Open the attached project.2) Open scene 'BugReportScene'.3) Enter play mode. There are 2 animated .fbx models ... Read more
Building WebGL with Crash Reporting throws UnusedBytecodeStripper2 excep...
Building a project in WebGL with UnityCrashLog.unitypackage and Unity Performance Reporting throws 'UnusedBytecodeStripper2.exe did ... Read more
Unity thinks finger is still pressed after dragging it out of the window...
Steps to reproduce:1. Open attached project "touch"2. Open "test" scene3. Build and run the project on windows (windowed mode)4. Not... Read more
[Linux Editor] Editor extension crashes Unity
Steps to reproduce:1) Open the attached project.2) Go to Tools > Nottorus > Script Editor. An Editor extension shows up for a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used