Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b21
Issue ID
803676
Regression
No
[Shuriken] ParticleSystem.Simulate is ahead in time compared to animation curves
Steps to reproduce:
1. Download and import attached project. (SimulationTime_Repro_803676.zip)
2. Open scene: main
3. Press play.
4. In hierarchy window, select "Interactive PS".
5. In inspector, change "Lifetime" of "New Behavior Script" component attached to particle system.
Expected result: In the same script, size on all axis should be equal to lifetime.
Actual result: Lifetime is always bigger 1-2 percent bigger.
Note: It seems that curves are late by several frames when simulating. If numbers are big, the difference can become even one second and more. Another particle shows that when it simulates naturally, the lifetime and the size from curve are always equal.
Note: The maximum size from curve (10), is never reached when simulating by script.
Reproduced on: 5.4.0b21, 5.3.5p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment