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OnRenderImage breaks batching for shadow caster/collector
I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera. ... Read more
[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...
To reproduce:1. Open project flashover2. Open scene Grease13. Enter play mode4. At first everything works fine, but after 20-30 seco... Read more
Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...
To reproduce:1. Open project "zzzzzzzzz"2. Open Window > ToolTip Test3. Observe as tooltips appear inconsistently4. Open "ToolTip... Read more
Audio sample rate on the Android doesn't get set correctly
Android defaults to 24000 audio frequency. Sending application to the background and resuming it again sets a normal (48000) rate. R... Read more
ContactPoint Normal is different on OSX and Windows
Steps to reproduce : - import the project attached on both OSX and Windows- play the "main" scene- play the game and land the ship a... Read more
Highlight is not blue when selecting all animation clips
Highlight is not blue when selecting all animation clips.To reproduce:- Select a game object that has an animation- Make sure that A... Read more
Key frames not highlighted horizontally
Key frames not highlighted horizontally.When clicking next to the key frames in Dope sheet, the animation curve in the hierarchy is ... Read more
AnimationCurve created by script has a very steep transition
When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
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