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0
votes
Fixed

[Prefabs] Applying added GameObject to prefab from context menu makes it...

Scene Management

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Apr 14, 2020

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Version/s: 2018.4, 2020.1.0b5, 2020.2

How to reproduce: 1. Open the attached project "1237942.zip" 2. Open the "test" scene 3. In Hierarchy window right-click GameObject ... Read more

0
votes
Fixed

[VFX] ArgumentException and Serialization errors are thrown on importing...

Package: Visual Effect Graph

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Apr 15, 2020

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Version/s: 9.0.0-preview.14, 8.0.1, 7.1.8

Steps to reproduce: 1) Create a new project 2) Window > Package Manager > Install Visual Effect Graph 3) Import VisualEffectGraph ad... Read more

0
votes
Fixed

Prefab Asset with Playable Director throws an unnecessary warning when u...

Package: Timeline

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Apr 09, 2020

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Version/s: 1.0.0

How to reproduce: 1. Open the "1235781 repro" project 2. Open the "TestScene" Asset from the Assets folder 3. Create a new Timeline ... Read more

0
votes
Won't Fix

[BuildReportInspector] Source Assets and Stripping tabs are not working ...

Window management

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Apr 13, 2020

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Version/s: 2019.3.8f1

Steps to reproduce: 1. Open User-supplied project 2. Click on Windows->Open Last Report Expected: the tab: Source Assets has an Aud... Read more

0
votes
Fixed

[ProBuilder] Exception thrown on selecting UV 2 mode with "Lock the Scen...

Package: Probuilder

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Apr 15, 2020

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Version/s: 4.3.0-preview.7, 4.2.3, 4.2.1, 4.0.2

When "Lock the SceneView handle tools to UV manipulation mode" is enabled and UV 2(read-only) mode is selected in the UV Editor wind... Read more

0
votes
Fixed

[MacOS] Editor is leaking memory when Aura Camera component is attached ...

MacOS

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Mar 21, 2020

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Version/s: 2019.3.2f1, 2019.3.5f1, 2020.1.0a22, 2020.2

Reproduction steps: 1. Open the attached project ("1229502.zip") 2. Open "SampleScene" 3. Press "Enable Aura Preview" in Scene View ... Read more

0
votes
By Design

GL culling state is reset after a call to GL.IssuePluginEvent

Progressive Lightmapper

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Mar 26, 2020

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Version/s: 2017.4, 2019.3.4f1, 2020.2

Steps to reproduce: 1. Open the attached project "GL_invertCulling.zip" 2. Build it on Android 3. Notice the LogCat Expected result... Read more

0
votes
Fixed

Memory Leak in Android build when Full Stack Trace logging is enabled

Mobile

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Apr 08, 2020

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Version/s: 2018.4, 2018.4.15f1

Reproduction steps: 1. Download and build the submitted project "project.zip" 2. Open the built .apk in Android Studio (File -> Prof... Read more

3
votes
Won't Fix

[IL2CPP] Crash on il2cpp::icalls::mscorlib::System::RuntimeType::get_Dec...

IL2CPP

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Apr 11, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "Case_1236557" 2. In the Menu bar select File -> Build And Run Reproducible with: 2018.4... Read more

0
votes
Fixed

[XR][Post Processing] Image has horizontal blur when using built-in XR S...

Package: PostProcessing

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Apr 13, 2020

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Version/s: 2.1.0

How to reproduce: 1. Open SampleScene from "SinglePassBlur.zip" 2. Start Play mode 3. Inspect text in Game view while toggling Post-... Read more

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