Search Issue Tracker
Graphics.DrawMeshInstanced doesn't work correctly with surface shader
When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more
Application.Quit() on Asus K011 exits the application and then throws ...
Application.Quit() on Asus K011 exits the application and then throws App has stopped working error To reproduce:1. Open the project... Read more
[MacOS] NullReferenceException is thrown when canceling selecting script...
To reproduce:1. Create a new project in Unity2. Open Edit -> Project Settings -> Player -> Other3. Change Scripting runtime... Read more
[Shuriken] Some serialized properties do not update correctly
Becomes evident in the https://ono.unity3d.com/unity/unity/pull-request/57318/_/se/trunk/particle-fixes PR.Enums and curves need to ... Read more
[Android] A specific video is not played when built via command line
To reproduce:1. Build for Android using Batchmode build the project from command line Example:"/UnityInstallLocation/Unity.app/Conte... Read more
[iOS] Device orientation doesn't automatically change from PortraitUpsid...
Steps to reproduce: 1. Open attached project2. Build and run on iOS device3. Hold device in portrait mode and notice that every 5 se... Read more
[Android][iOS] After upgrading the project to Unity with new icons syste...
How to reproduce:1. Open the attached project with Unity version which doesn't have new icons system (new icons introduced in 2018.1... Read more
Setting SDK to incorrect path, doesn't show any warning
How to reproduce:1. Create a new project2. Go to Preferences > External Tools3. Cut Android SDK path4. Click on Browse and choose... Read more
[Package Manager] Windows standalone x64 built with "Development Build" ...
Reproduction steps: 1. Open "alk-client.zip" project2. Build for Windows x64 (With "Development Build" and "Script Debugging")3. Lau... Read more
CommandBuffer.CopyTexture 4th method variant doesn't work
How to reproduce:1. Open Unity2. Load tester-submitted project3. Open 'copyTextureTest.unity' scene4. Play the scene5. Go to 'Main C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument