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When building the project for the first time with UWP and il2cpp - build...
How to reproduce:1. Create empty project2. Change platform to UWP3. Import attached plugins4. Build project Actual result: When buil... Read more
[Android] App does not play Audio Source if Mute Other Audio Sources is ...
How to reproduce:1. Open user attached project and build it to Android2. Before running the application, select some music with devi... Read more
Crash accessing uninitialized memory when importing FBX with animated us...
How to reproduce:1. Create a new project2. Copy the attached fbx file onto the Assets folder of your project.3. Select the FBX asset... Read more
WindowsMR Platform XRSettings.supportedDevices reports Standalone VR SDKs
When you switch platforms from Standalone to Universal Windows Platform, the PlayerSettings->XRSettings->Virtual Reality SDKs ... Read more
Ambient Occlusion has no effect on Android
Ambient occlusion in the Post Processing stack has no effect on Android. This can be seen on an Android Pixel phone, and also in the... Read more
[RectMask2D] Child gameObject is masked if there are less than 2 corners...
To reproduce:1. Open project2. Change image z rotation to 0 Expected: Image will be shown even if only one corner will be in RectMas... Read more
[iOS][Android] Camera shader is rendered below a sprite
Steps to reproduce:1. Open user attached project2. Play the scene3. Click the game view and notice that the camera shader is rendere... Read more
Vulkan specific player settings appear on platforms that don't support v...
The UWP build only supports DX11 and DX12, the Vulkan Settings is redundant. Repro:1. Open Unity with UWP support on Windows2. In Bu... Read more
[GearVR | IL2CPP] Strip engine code pulls out VR module even though Virt...
GearVR Strip engine code pulls out VR module even though Virtual reality is enabled. 1. How we can reproduce it using the example yo... Read more
[Android][Cardboard,Daydream] Black screen rendered with Single Pass ste...
How to reproduce:1. Open the attached project2. Build & Run to Android (make sure to have Single-Pass stereo rendering selected)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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