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[UNET] Disconnected host can't reconnect to new host in matchmaking with...
Steps to reproduce:1. Open attached project in Unity and in explorer2. Find and run "Run.exe" (build) in explorer and press 'Play'3.... Read more
[GPUInstancing][FrameDebugger] Preview is not shown for instanced mesh
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Notice that there are 5 cubes in the scene, 4 of them (co... Read more
[Holo Toolkit]Crash when re-importing "HoloToolkit" assets
Steps to reproduce:1. Download and open attached project.2. Notice that the "Console" window outputs: "A default asset was created f... Read more
[Shaders] Some _Object2World references are not changed to unity_ObjectT...
Reproduction Steps:1. Create new project on Unity 5.3.4f12. Create new Shader3. Copy Paste code from edit to the Shader4. Notice tha... Read more
transform.childCount remains the same after deleting all children
Steps to reproduce:1. Open attached project "childtest.zip"2. Open "test" scene3. Run the project4. Press Button5. Notice how Debug.... Read more
[Network Lobby]Some networking classes do not exist in 5.4 beta
Steps to reproduce:1. Create a new project.2. Open, download and import this asset:https://www.assetstore.unity3d.com/en/#!/content/... Read more
Preferences > Load Previous Project makes Unity crash after closing the ...
Reproduction steps:1. Open attached project2. Close the project3. Open the project again4. Close it again5. Unity bug reporter opens... Read more
[Performance] Enabling complex clothes cause huge spikes on the CPU
Steps to reproduce: 1) Download attached project " Test Cloth.zip " and open in Unity 5.3.5p5 .2) Open scene "Test".3) In Profiler, ... Read more
[Dialog Image]Custom dialog image does not appear in Windows build when ...
Steps to reproduce:1. Download and open attached project named "Librario".2. Press "File->Build Settings" and select "Windows" as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow