Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.5f1
Issue ID
801951
Regression
No
[Dialog Image]Custom dialog image does not appear in Windows build when the project's name includes specific characters
Steps to reproduce:
1. Download and open attached project named "Librario".
2. Press "File->Build Settings" and select "Windows" as target platform.
3. Build the project.
4. Open the build after the project is built.
Actual result:
The dialog image in the configuration window is visible.
5. Close this project.
6. Re-name the project to "Librário".
7. Open the project again and repeat 2-4 steps.
Actual result:
The dialog image in the configuration window is not visible.
Expected result:
The dialog image in the configuration window should be visible when the project's name includes a specific characters.
Reproduced with:
5.1.0f3, 5.2.4f1, 5.3.5f1, 5.3.5p4, 5.4.0b23.
More information here:
http://forum.unity3d.com/threads/image-in-resolution-dialog-doesnt-appear-in-windows-standalone-builds.365174/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Add comment