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[HoloLens] Unity Editor crashes when disconnecting from Holographic Remo...
Steps to reproduce:1. Open the attached project2. Open the Test1.unity scene3. In Player Settings, enable Virtual Reality Support an... Read more
[Editor] Crash when building a new project or opening Player Settings
Steps to reproduce: 1. Create a new Unity project2. Switch platform to UWP or iOS3. Build or try to open Player Settings Actual resu... Read more
New Cloth is missing Use Virtual Particles checkbox
1. Open attached project2. Open scene Scenes/10_Cloth.unity3. Play the scene- Note that the Cloth does not properly envelop the caps... Read more
[PLM] Lighting is rebaked after expanding Material Inspector
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Go to Lighting Settings window (Window>Lig... Read more
[PLM] AddInstancePropertiesJob error while baking with specific assets
Steps for reproduction:1) Download the project below2) Open the scene `Rome Fantasy Pack 2`3) Start baking (auto or manual, that doe... Read more
Rendering corruption when using Vulkan
Rendering corruption when using Vulkan Download the Viking Village from the A$ and build a player setting Vulkan as the primary API.... Read more
[ScriptedImporter] "SetMainObject" does not set "ScriptableObjects" as m...
Reproduction steps: 1. Open "ScriptedImportedTest2017.3.zip" project2. Compare "CubeImporter" and "FooAssetImporter"3. See the creat... Read more
Tilemap generates wrong colliders when overriding TileData.transform to ...
How to reproduce:1. Open the attached project2. Open the "main" scene3. Select Grid game object from the Hierarchy4. Check the colli... Read more
[Android] Bottom navigation bar is shown when using Handheld.StartActivi...
To reproduce: 1. Download and open attached "HandheldIndicator.zip" project.2. Build and run on any android device.3. Press the "Loa... Read more
Collided ships in networked game lose control
To reproduce:1) Open attached project2) Make 2 player builds3) Run them both4) Host on one of them, join on another one5) Using arro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument