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StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more
MonoDevelop shows error on canceling the build
MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more
Tabs freeze in MD4 after using auto-hide
Tabs freeze in MD4 after using auto-hide To reproduce:- Start MD4- Go to the Unit Testing view- Enable/disable auto-hide for Solutio... Read more
Support Blender's mesh mask
Steps to reproduce : - open the .blend file from the attached project in Blender- select the Blender-blendshapes-testMesh node in th... Read more
Gfx command not handled when using Syphon (4.2 regression)
Steps to reproduce : - import the project attached- open the scene SyphonServerAndClient- press play and notice and Unity will crash... Read more
AnimationSet.ReplaceClip causes code to be silently aborted
Steps to reproduce : - import the attached project- open lipsync.unity- look in NewBehaviourScript.cs, lines 38-40 - observe that af... Read more
Renderer inspector sometimes shows material UIs in different order than ...
When assigning multiple materials to a renderer, the order they appear is different in the inspector than the material entries. Repr... Read more
[ImageFx/MRT] SetTargetBuffers seems to work only with forward path cameras
1 Open attached project2 Open scene SetTargetBuffers3 Press Play4 Look at Game view - picture is normal5 Press Play to stop6 Toggle ... Read more
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Latest issues
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