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External: [WebGL] BlendOp Add, Max not working in Microsoft Edge
To reproduce:1. Open attached project2. Build and run project on Microsoft Edge3. Observe that BlendOp Add, Max when used in Microso... Read more
[iOS] Debug build using Google Snappy package crashes with IL2CPP
Steps to reproduce:1) Open the attached project.2) In Build Settings, select 'Debug' under 'Run in Xcode as' (Important!).3) Build t... Read more
Crash in certain situations using Graphics.DrawMesh at runtime in Shader...
Steps to reproduce--------------------------------1) Open project "CrashRepro"2) Select platform that you are going to deploy to (re... Read more
[Shaders] Transparent shader writes into DepthNormals texture, because m...
Reproduction steps("video" attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Notice it use... Read more
Unremovable entry from the internal array in the material using Debug mode
Reproduction steps(GIF attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Change to Debug m... Read more
Game Window and Scene Window Compute Screen-space Differently
How to reproduce: 1. Open the attached project and run the game in the Editor.2. Click "Level Editor", choose Boss.xml and press "Ed... Read more
Shaders lost from standard water asset
Steps to reproduce: 1) Download attached project "New Unity Project2.zip" and open in Unity 5.3.x version.2) In Project tab, click o... Read more
SpeedTree trunks lose hue randomly
Reproduction steps:1. Open attached project2. Open scene "trunk_hue_bug"3. Move camera and look at tree trunk - the hue of it change... Read more
Unity Freezes while recompiling the script
To reproduce the issue follow the steps:1. Go to Windows tab and open REX extension2. Play scene3. Write any expression into REX win... Read more
Error when instantiating a prefab from an asset bundle that contains scr...
Repro steps:--------------------------1) Open project "UnloadMultiplatformTest"2) Set build target to the one you will test (reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window