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There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...
Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Repr... Read more
Handle of a slider is misaligned when using “UsageHints.DynamicTransform...
How to reproduce:1. Open the user’s attached “DevProject.zip” project2. Go to the Build Setting and select “iOS” or ”Android” platfo... Read more
[UDP] Tooltip is missing for all properties in the Unity Distribution Po...
Tooltips are missing for the following properties in the Unity Distribution Portal from Services Settings window- Pull, Push, Game I... Read more
[UGUI] Batches count is different if camera is more than 200 units away ...
To reproduce:1) Open the attached project and scene2) In Game View, open Stats window to see batches count3) Play it4) Move the Main... Read more
Errors are not thrown when user declines to run API Updater for imported...
Reproduction steps:1. Create Unity 2019.4.x project2. Import the attached package ("GoogleMobileAds-v6.0.1.unitypackage")3. Click "I... Read more
Entities do not render or flicker when the project is built using DirectX12
Reproduction steps:1. Open the attached “Test Project” project2. Make sure the project is using DirectX 12 in the Player settings3. ... Read more
[URP] Alpha Threshold of 1 makes material transparent when using MSAA
Repro Steps Open an attached project “AlphaClippingBug.zip”Open “AlphaThresholdBug” sceneSelect “Material” in the Project located un... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size