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0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

0
votes
Fixed

[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...

Package: Scriptable Render Pipeline Universal

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Nov 28, 2019

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Version/s: 7.1.6, 7.1.5, 7.1.2, 7.1.1

Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Repr... Read more

0
votes
Fixed

Handle of a slider is misaligned when using “UsageHints.DynamicTransform...

UI Toolkit Graphics

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Nov 30, 2022

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Version/s: 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22, 2023.2.0a1

How to reproduce:1. Open the user’s attached “DevProject.zip” project2. Go to the Build Setting and select “iOS” or ”Android” platfo... Read more

0
votes
Won't Fix

[UDP] Tooltip is missing for all properties in the Unity Distribution Po...

Package: UDP

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Nov 05, 2020

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Version/s: 2.0.0, 1.3.0, 1.2.0

Tooltips are missing for the following properties in the Unity Distribution Portal from Services Settings window- Pull, Push, Game I... Read more

0
votes
By Design

[UGUI] Batches count is different if camera is more than 200 units away ...

uGUI

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Nov 07, 2019

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Version/s: 2017.4, 2019.2.10f1, 2020.1

To reproduce:1) Open the attached project and scene2) In Game View, open Stats window to see batches count3) Play it4) Move the Main... Read more

1
votes
Won't Fix

Errors are not thrown when user declines to run API Updater for imported...

Scripting

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Jun 29, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Create Unity 2019.4.x project2. Import the attached package ("GoogleMobileAds-v6.0.1.unitypackage")3. Click "I... Read more

0
votes
Fixed

Entities do not render or flicker when the project is built using DirectX12

Entities Graphics

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Apr 28, 2023

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Version/s: 2022.2.9f1, 2023.1.0b6, 2023.2.0a5

Reproduction steps:1. Open the attached “Test Project” project2. Make sure the project is using DirectX 12 in the Player settings3. ... Read more

0
votes
Fixed

[URP] Alpha Threshold of 1 makes material transparent when using MSAA

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Jun 06, 2023

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Version/s: 2022.3.0f1, 2023.3.0f1, 6000.0.0f1

Repro Steps Open an attached project “AlphaClippingBug.zip”Open “AlphaThresholdBug” sceneSelect “Material” in the Project located un... Read more

0
votes
Duplicate

[Android] [Blocks Automation] Player stuck on splash screen when using g...

URP Features

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Aug 03, 2019

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Version/s: 2019.3.0a12

This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more

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