Search Issue Tracker
Fixed
Fixed in 2021.3.18f1, 2022.2.0a3, 2023.1.0b2, 2023.2.0a1
Votes
0
Found in
2021.3.15f1
2022.1.24f1
2022.2.1f1
2023.1.0a22
2023.2.0a1
Issue ID
UUM-20442
Regression
No
Handle of a slider is misaligned when using “UsageHints.DynamicTransform” if the select platform is “iOS” or “Android”
How to reproduce:
1. Open the user’s attached “DevProject.zip” project
2. Go to the Build Setting and select “iOS” or ”Android” platform
3. Open Menu > Window > App UI > Open Storybook
4. Select Kit > Main and scroll down to the “Color Picker”
5. Move the handle of the slider of colors and observe the view
Expected result: the handle is in the middle of a slider
Actual result: the handle is misaligned
Reproducible with: 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22
Could not test with: 2020.3.42f1 (Errors after project downgrade)
Reproduced on: macOS 12.4 (Intel)
Note: Not reproducible with “Windows, Mac, Linux“ platform
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (fix version 2023.1.0b2):
Fixed in: 2023.1.0b2
Resolution Note (fix version 2021.3.18f1):
Fixed in: 2021.3.18f1