Search Issue Tracker
Fixed
Fixed in 2021.3.18f1, 2022.2.0a3, 2023.1.0b2, 2023.2.0a1
Votes
0
Found in
2021.3.15f1
2022.1.24f1
2022.2.1f1
2023.1.0a22
2023.2.0a1
Issue ID
UUM-20442
Regression
No
Handle of a slider is misaligned when using “UsageHints.DynamicTransform” if the select platform is “iOS” or “Android”
How to reproduce:
1. Open the user’s attached “DevProject.zip” project
2. Go to the Build Setting and select “iOS” or ”Android” platform
3. Open Menu > Window > App UI > Open Storybook
4. Select Kit > Main and scroll down to the “Color Picker”
5. Move the handle of the slider of colors and observe the view
Expected result: the handle is in the middle of a slider
Actual result: the handle is misaligned
Reproducible with: 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22
Could not test with: 2020.3.42f1 (Errors after project downgrade)
Reproduced on: macOS 12.4 (Intel)
Note: Not reproducible with “Windows, Mac, Linux“ platform
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
Resolution Note (fix version 2023.1.0b2):
Fixed in: 2023.1.0b2
Resolution Note (fix version 2021.3.18f1):
Fixed in: 2021.3.18f1