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Pasting gameObject into Hierarchy inserts at wrong level
When pasting a copied gameObject or collection of gameObjects or a gameObject parent and children, into the heirarchy, it always ins... Read more
Scene loading is slower on Android than on iOS
Loading the scene via "LoadLevelAdditiveAsync" takes 2 seconds to load on an iPad 4 and around 10 seconds on a Samsung Galaxy Note 1... Read more
Custom quality settings not shown on Mac standalone
Steps to reproduce : - create a new project- go to Edit > Project Settings > Quality- add a new quality level- build the scene... Read more
Skybox with cubemap works incorrectly on Nexus 10
The skybox with a cubemap is shown upside down on the Google Nexus 10 device. Tested devices:Google Nexus 10 with Android 4.2.1 (rep... Read more
Error: "Heightmaps above 4096x4096 in resolution are not supported" afte...
See user's description. Also present in 4.1.4.f1(Create Blank ProjectTerrain > Create TerrainTerrain > Import Height Map RawSe... Read more
Clicking on a Mecanim error message does not select the game object
Steps to reproduce : - import the project attached by the user in the last reply- open the scene and press play- click on the messag... Read more
Scene behaves different in the Editor than in the Standlone Build
Steps to reproduce : - import the project attached- open the scene "Main"- build it for Standalone- play both the scene in the edito... Read more
Unity automatically unpauses the AudioListener when a built is restored
Steps to reproduce : - import the project attached- open the scene- build it for standalone- open the standalone build- press space ... Read more
PrefabUtility.ReplacePrefab during an OnPostProcessScene callback hangs ...
Steps to reproduce : - import the project attached- open the scene- press play and Unity will hang Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized