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[SceneTemplate] Opening Unity when a "LastOpenedScene" is set but the sc...
When opening a project, if the user preference "LastOpenedScene" is set but the scene does not exist in the project, an exception is... Read more
EditorUserBuildSettings.il2CppCodeGeneration has typo making it EditorUs...
EditorUserBuildSettings.il2CppCodeGeneration has typo making it EditorUserBuildSettings.il2CppCodeGeneratione Read more
[Linux] Editor throwing ArgumentExceptions while opening prefab override...
How to reproduce: 1. Open attached project 2. Select Cube in the Hierarchy 3. In Inspector click Overrides button 4. Observe console... Read more
[Vulkan] Shader requires vertex data and is not compatible with DrawInde...
How to reproduce: 1. Create new HDRP project 2. Select any objects in the Scene several times 3. Observe Console Warning: Shader re... Read more
[VFX Graph] Capacity resets to previous value when saving graph
How to reproduce: 1. Create a new VFX Graph 2. Type any number in the capacity 3. Press save button in the toolbar or CTRL + S Expe... Read more
Input.touch APIs don't work when both new and old input systems are active
Reproduction steps: 1. 2. 3. Expected result: Actual result: Reproducible with: Not reproducible with: Read more
GUID errors in the console when the user clicks to full screen the graph
*Reproducible on:* * VS version: 1.7.6, 1.8.0pre.1 * Unity version: 2021.2.3f1, 2022.1.0a15 * Platforms: Windows 10, macOS Big Sur. ... Read more
Pen Pressure not detected when building to WebGL
Reproduction steps: 1. Open the attached project "Pen_test" 2. Navigate to File -> Build and Run 3. Test pen pressure anywhere on th... Read more
GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce: 1. Open attached project "case_1380320.zip" 2. Enter Scene "SampleScene" (Assets > Scenes) 3. Make sure the Profil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map