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Script component properties overlap with other component in the Inspecto...
How to reproduce: 1. Open the user's attached project 2. Open scene New Scene 3. In the Hierarchy window, select "GameObject" 4. In ... Read more
[HDRP][scarlett] Test 006-Compositor (implying graphic compositor) is co...
The runtime graphic compositor test from HDRP is corrupted on Scarlett. How to reproduce. 1. open HDRP runtime project 2. run test... Read more
[UI Toolkit][Slider] Slider Input Field doesn't show values and there's ...
How to reproduce: 1. Open the attached project 2. Open UI Document located in Assets -> UI Toolkit -> "interface" 3. Take a look at ... Read more
[UI Toolkit] The input element jumps into second line after changing the...
How to reproduce: 1. Open the attached project 2. Open UI Document located in Assets -> UI Toolkit -> "interface" 3. Select Input Fi... Read more
[Android][Shuriken] Application crash when Loop Until Replaced is select...
Reproduction steps: 1. Open the attached Unity project "ParticlesCrash.zip" 2. Build and install the application on a device 3. In t... Read more
Allocations under EditorOnly ProfilerMarkers are not properly hidden whe...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to Window -> General -> Test Runner 4. ... Read more
Application.logMessageReceived callbacks are cleared when exiting Play mode
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Enter Play mode 4. Exit Play mode 5. Enter... Read more
Unable to open/upgrade any existing project to 2022.1.0a14 due to licens...
How to reproduce: 1. Create new project 2. Close the project 3. In Hub try to open an existing project again Expected result: Proje... Read more
Validation error is usually thrown when Simple Noise Node is both in a S...
How to reproduce: 1. Open the attached "case_1381820" project 2. Observe the "TestGraph" Shader Graph Expected result: No error is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object