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Fixed in 13.0.0
Fixed in 12.1.4
Votes
0
Found in [Package]
12.0.0
Issue ID
1381820
Regression
Yes
Validation error is usually thrown when Simple Noise Node is both in a ShaderGraph and in a Sub Graph
How to reproduce:
1. Open the attached "case_1381820" project
2. Observe the "TestGraph" Shader Graph
Expected result: No error is thrown in the Shader Graph
Actual result: "Validation: Function `Unity_SimpleNoise_RandomValue_$precision` has conflicting implementations" is thrown on the Simple and Sub Graph Nodes
Reproducible with: 12.0.0 (2021.2.0a9, 2021.2.0b1), 12.1.1 (2021.2.4f1), 12.0.0 - 13.0.0 (2022.1.0a1, 2022.1.0a11)
Not reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.23f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0a8), 13.0.0 - 13.1.1 (2022.1.0a12, 2022.1.0a16)
Note: Not reproducible with other Nodes
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Resolution Note (fix version 13.0.0):
Fixed in 13.0.0 (2022.1.0a12)
Resolution Note (fix version 12.1.4):
Fixed in 12.1.4 (2021.2.9f1)