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[UGUI]The vertical scrollbar of ScrollView is not automatically hidden, ...
To reproduce:1) Open attached project and scene2) Play it Expected: In the upper text box, the vertical scrollbar should be hidden. ... Read more
Random spikes in CPU usage in runtime caused by Physics.Processing
Steps to reproduce:1. Open attached “PerformanceIssue.zip” Unity project2. Open scene “Main”3. Enter Play mode4. Open Window->Pro... Read more
PackedMemorySnapshot: Type contains staticFieldBytes, but has no static ...
Steps to reproduce1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click Capture Memory 'Ed... Read more
[Android] [GearVR] When "Single Pass" Rendering is enabled Samsung Galax...
Reproduction steps:1) Download and open QA attached project (own cloud link)2) Build and run it on Samsung Galaxy Note 8 (with Qualc... Read more
PackedMemorySnapshot: Incorrect name for generic types
Steps to reproduce:1. Open user attached project2. Select "Assets/New My Scriptable Object.asset" in Project panel3. Click Mainmenu ... Read more
[GLCore] Crash when using indirect args buffer as RWBuffer
How to reproduce:1. Download user provided project2. Open the project and change the graphics API to GLCore or launch the editor wit... Read more
Vector3.SignedAngle() ignores axis parameter
To reproduce:1. Open repro project2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrownActual: Vector3.SignedAngle(... Read more
"Does not contain a definition" error for texture.imageContentsHash when...
To reproduce:1. Open attached Unity project "Unity201703BUG.zip"2. Inspect "TestTexture" script in the Assets folder3. Build and run... Read more
[Auto] Baking pipeline still runs even if GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title