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Adding component on fbx prefab root on import causes inspector null refe...
Adding a component to the root of a fbx prefab with an assetPostProcessor, causes the inspector to throw a null reference exception,... Read more
[WSA ] Build and Run does not launch an UWP build when using VS2017 Upda...
Steps to reproduce:1. Create a project2. Switch platform to Windows Store3. Create a password protected certificate4. Build and Run5... Read more
Changing prefab's image component color changes separate gameObject's wi...
To reproduce:1. Open 'BugTextMeshProPrefabs' project2. Open 'scene1'3. Select 'myScrollBarPrefab' prefab in project window4. Change ... Read more
"None"->"Cardboard" VR device transition fails if orientation == portrai...
How to reproduce:1. Open user provided project2. Deploy app to device3. Notice that after 2 seconds when app switches from 2D to VR,... Read more
[UnityYAMLMerge] YAMLMerge does not work with external tools that take s...
UnityYAMLMerge tool does not work with external tools that take switchs with slashes on windows 10 creators fall update I'm trying t... Read more
[Android] Loading already loaded "cardboard" VR device forcibly exits VR...
How to reproduce:1. Open user attached project2. Deploy to device3. Notice that after switching scene the device returns to 2D mode ... Read more
AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...
Steps to reproduce:1. Open attached “OnAssignMaterialModel.zip” Unity project2. Locate “testfbx.fbx” file in Project tab3. Right-cli... Read more
[Shaders] Mobile Bumped Specular shader darker on baked lighting
Steps to reproduce:1. Create new project2. Add any object and material3. Change material shader to "Mobile/Bumped Specular"4. Set ob... Read more
[.NET 4.6] Type.GetInterface does not find the specified interface on .N...
Steps to reproduce:1. Open attached “GetInterface.zip” Unity project2. Open scene “Main”3. Enter Play mode4. Observe Console window ... Read more
[Android] App does not resume graphics context after being minimized and...
How to reproduce:1. Open the attached "AndroidResumeTest" project2. Build project to device, run the built player3. Minimize or swit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved