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Unity crashes at RaycastCommandJob when going from 30000 to 40000 batche...
To reproduce:1. Make sure you have installed Unity that supports experimental ECS and C# jobs system2. Open user's attached project3... Read more
Editor crashes when calling NativeArray<T>.Equals()
Steps to reproduce:1. Download 1005597_repro.zip2. Open "test" scene2. Enter play mode Results: editor crashes when calling NativeAr... Read more
Unchecking a Static flag for an object hierarchy displays an incorrect m...
How to reproduce:1. Open any project2. Create a game object and add a child game object to it3. Set Static = true on both game objec... Read more
[Procedural Material]Performing initial generation of multiple substance...
Steps to reproduce:1. Open attached project "SubstanceLeaking.zip"2. Open "Playground" scene3. Open profiler and observe the memory ... Read more
Cannot copy and paste timestamp or frame into Timeline's Playhead input box
How to reproduce:1. Open the user attached project and "SampleScene" scene2. Drag "MyTimeline" asset to Hierarchy and click on it3. ... Read more
Usability issue: Inform user that at least one property needs to be adde...
Currently, if you create a new animation through the animation window and you click on the Add Keyframe button nothing happens. It w... Read more
Usability issue: add tooltip or a label to the Go To Frame text box in t...
In the Animation window it's fairly obvious what most of the controls do, except the Go To Frame text box. A user might notice the f... Read more
Usability: Create Empty option in Hierarchy doesn't leave created GameOb...
Right click anywhere in the Hierarchy window and select the Creaty Empty option from the context menu. Actual: a GameObject is creat... Read more
Cosmetic: Misaligned Parameter options in Animation State Inspector at n...
Select an Animation State from a State Machine in the Animator window. Take the Inspector window showing it's details and make it as... Read more
Exceptions and broken Inspector window after adjusting additional settin...
Exceptions and broken Inspector window after adjusting additional settings in Avatar Editor Select an Avatar asset and go to Configu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes