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[Editor] Assertion failed error occurs on opening Visual Studio, by doub...
Assertion failed error occurs on opening Visual Studio, by double-clicking console warning or error Steps to Repro:1. Open attached ... Read more
NavMesh Path does not wrap around the edges of an object
To reproduce:1. Open the attached project "NAVMESHAGENT PATH EDGE WRAP.zip"2. Open scene "scene"3. Play4. Open the Navigation tab to... Read more
[Mac] GraphicsSettings.lightsUseColorTemperature = true ignored in Light...
Steps to reproduce:1. Open attached project2. Open scene "kelvin"3. Let it auto-bake lights Expected result: the baked light on the ... Read more
2D polygon collider bounds are not updating when texture is changed
How to reproduce:1. Open "986540Repro" project2. Enter "TerrainTest" scene3. Enter play mode4. With left mouse button click on the g... Read more
Huge regression on compilation time
To reproduce:1) Open attached project2) Wait for compilation process to end to easier time it(If in 2017.3 to test the expected resu... Read more
TextMesh normals give invalid results depending on other objects' positi...
To reproduce:1) Open attached project and scene2) Make sure Dynamic Batching is on in Player Settings3) Move the sphere vertically d... Read more
Unity doesn't show error when it can not overwrite a script assembly
To reproduce:1) Open attached project2) Open "IL Disassembler" (comes with VS, although not Community edition it seems) and use it t... Read more
[OSX] Editor crashes while creating a build on disk with no space left.
Editor crashes while creating a build on location which has no space left. Steps to Reproduce:1. Create a new project.2. Add any pac... Read more
Class layout is not working properly when changing scripting define symb...
To reproduce:1: Open project attached.2: Use menu option, "Builder/Build with define"3: Build will have been correct4: Use menu opti... Read more
PixelSnap has an offset in built in Sprites/Diffuse shader
Steps to reproduce:1. Open attached project (PixelSnap)2. Toggle between Sprites/Diffuse and Sprites/Default3. Notice that Sprites/D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components