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'Paint texture' tab in Terrain editor crashes Editor when deleting terrains
How to reproduce:1. Open Unity2. Load user-submitted project(TerrainCrashTest2.zip)3. Open '1.unity' scene4. Select any 'Terrain' ga... Read more
'Paint texture' tab in terrain editor crasher Editor while duplicating t...
How to reproduce:1. Open Unity2. Load user-submitted project(TerrainCrashTest2.zip)3. Open '1.unity' scene4. Select any 'Terrain' ga... Read more
Can not send network message. Receiver can not keep up with the amount o...
Steps to reproduce:1. Open user attached project2. Build and Run the project with Development Build and Autoconnect Profiler checked... Read more
In CustomEditor changes to a Prefab's instance, done after Reverting, ar...
To reproduce:1. Open "start" scene in the attached project.2. Open a window: Problem -> RevertPrefab.3. Drag "obj" from hierarchy... Read more
[macOS] Crash at "mono_marshal_free_inflated_wrappers > g_log > g_logv >...
Reproduction steps:1. Open the attached project.2. Play the "mainScene".3. Repeat step 2 up to 5 times.- Editor will crash.- Stack t... Read more
[Metal] Crash in ReadPixelsToImage() at TextureReadbackMetal.mm:55
Reproduction steps:1. Open the attached project.2. Build it.3. Click "Left corner partially" a few times.- Application will crash4. ... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro:1. Create a new project.2. File > Build settings3. Switch to a different platfo... Read more
[Sprite Editor] On changing mip-maps slider value sprite doesn't get blu...
On changing mip-maps slider value on sprite editor window, sprite doesn't get's blurred Steps to Repro:1. Project window > add 2D... Read more
[SpriteShape] Assertion failed error occurs on adjusting bevel cutoff value
Assertion failed error occurs on adjusting bevel cutoff value Steps to Repro:1. Hierarchy > select SpriteShape game object > s... Read more
Particles with Render Mode - Mesh, Render Alignment - Local and negative...
Steps to reproduce:1. Open attached “Particles.zip” Unity project2. Open “Main” scene3. Select “Particle System” object in Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open