Search Issue Tracker
NumberSamples is always 1024 regardless of DSPBufferSize set from Audio ...
Steps to reproduce : - import the project attached- open the scene "scene.NCP_PitchTest"- select the mixer "NCP_PitchTest"- open a s... Read more
RectTransforms that are LayoutElements in a LayoutGroup return a rect si...
Steps to reproduce : - import the project attached- open the scene- press play and notice that the Layout Child object reports a rec... Read more
Inconsistent amount of draw calls shown in frame debugger, profiler and ...
To reproduce:1. Open attached project2. Open profiler3. Press play4. Notice inconsistent amount of draw calls shown:Game view > G... Read more
Image component is broken if "Filled" is used as image type
Steps to reproduce : - import the project attached- open the scene- press play and notice that is a sprite is used nothing is visibl... Read more
GUI error when creating image and going from filled to sliced in inspector
1. create image2. in inspector set image type first to filled and then sliced (or from sliced to filled) Result: this produces insta... Read more
Audio Profiler - Audio Source in Hierarchy is partly highlighted
Audio Source is only partly highlighted - please see attached screen shot for details. To reproduce:- Open attached project and laun... Read more
4.3 -> 4.5 project upgrade breaks Sprites on iOS
Most likely UVs are not regenerated Read more
Cloth crashes the editor
To reproduce:- create a game object- add SkinnedMeshRenderer component- add a standard mesh to it (like sphere)- add cloth component... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS