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[Universal RP][Templates] Line Endings are not set to OSNative by defaul...
When using the Universal RP Template, line endings will not be set to OSNative. This setting should be set to OSNative by default un... Read more
Crash on GfxDeviceD3D11Base::SkinOnGPU when importing or reimporting a b...
Reproduction steps: 1. Import the attached .unitypackage to any project ("1230188.unitypackage") 2. If the crash didn't happen on im... Read more
Personal layout/Inspector: some text unreadable (white on white
In the Personal Layout editor UI, some buttons in the Inspector display unreadable text (white on white). This is a regression from ... Read more
Black border around editor windows at non-integer scaling
There is a black border around editor windows at non-integer UI scaling factors. 1. Set UI Scaling to 125% (either through preferen... Read more
[UIR] Lines separating packages wiggle in Packman at 150%
1. Set UI Scaling to 150% 2. Open Package Manager window 3. Slowly resize the window vertically 4. Observe the height of the lines s... Read more
[2D] Copying a rig from a Character Sprite to a SpriteSheet Sprite, the ...
When copying a rig from a Character Sprite to a SpriteSheet Sprite (a rigged Sprite in PSDImporter to a Normal PNG), the order of bo... Read more
[2D Animation] SpriteResolver Inspector not updated when GameObject is d...
[2D Animation] SpriteResolver Inspector not updated when GameObject is disabled 1. Disable the GameObject with SpriteLibrary compon... Read more
Profile Analyzer Comparison tab columns (< Count, > Count, < Frame Count...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package 3. Select the Compare tab 4. Load the data (capture... Read more
[HDRP] Static Lightning Sky m_SkySettings field is changed every time a ...
Steps to reproduce: 1. Create a new HDRP project 2. Navigate to Assets/Scenes and open "samplescene.unity" in any text editor 3. Hit... Read more
Profile Analyzer Comparison tab checkbox 'Auto Right' value changes whe...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package 3. Select the Compare tab 4. Load the data (capture... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time