Search Issue Tracker
Undo doesn't work with Avatar mapping - when mapped using the body image
Repro steps:1. Assign the spine bone to the wrong bone - on the list of bones2. Press Ctrl Z - the change is undone3. Assign the spi... Read more
Missing page in the docs
Steps to reproduce : - go to the following page http://docs.unity3d.com/Documentation/Manual/gui-Layout.html and notice that the pag... Read more
Undoing changes to layer (in Animation Controller) results in double undo
Repro steps:1. Add some Parameters,2. Add a new layer3. Make changes to the layer - check some boxes, chenge weight value4. Try undo... Read more
Directional light creates weird shadow patterns
To reproduce:1. Open "New Unity Project 30"2. Open scene test3. Notice the weird shadow patterns on the plane from the directional l... Read more
"Only directional lights have shadows in forward rendering" appears when...
To reproduce:1. Open "project 30"2. Open scene "test 1"3. Select Main Camera and change the rendering path to vertex lit4. Select th... Read more
"Only directional lights have shadows in forward rendering" appears for ...
To reproduce:1. Open "project 30"2. Open scene13. Select the GameObjects (which are lights) in the scene, the message appears for a ... Read more
After deleting an object in runtime its still possible to redo the delet...
To reproduce:1. Open project 302. Open scene test13. Enter play mode and delete a cube4. Exit play mode. Undo + Redo removes the cub... Read more
After creating a cube on runtime and undoing causes "Dereferencing NULL ...
To reproduce:1. Create a cube in runtime2. Move the cube3. Leave play mode4. Undo a few times - an error appears: "Dereferencing NUL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field