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[Android] ComputeBuffer does not work on Mali GPU OpenGLES3
Step:1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone2. Observe result with other devices Reproducible device: Sa... Read more
[Timeline] Animator playback breaks in edit mode after Timeline used it ...
Steps to reproduce:1. Open user attached project2. Open the "Timeline" window and select the "Timeline" GameObject in the Hierarchy3... Read more
[Vulkan] Tex2DMS texture is darker / doesn't work
Steps:1. Build apk with Vulkan api and install on Vulkan Android devices2. Observe result with other devices Expected result : Shoul... Read more
[Android] Tex2DMS doesn't work on Mali GPU OpenGLES3
Step:1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone2. Observe result with other devices Expected and actual res... Read more
[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked ...
1) Download and import the package `BakedShadowAngle`2) Open the scene `BakedShadowAngle`3) Ensure that Baked Shadow Angle/Radius fo... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server1. Open attached project2. Enable VCS and submit project to server3. Pull and open same ... Read more
Colour picker is not pickig from the part of the screen that's under the...
Whe using a colour picker, the area of the screen that's sampled is not the one une the mouse cursour.See color.gif attached. Repro ... Read more
[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU Ope...
Steps:1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone2. Keep clicking "Next Scene" button on the screen and ob... Read more
[Android][Vulkan] Tessellation shader doesn't work on Mali GPU
Steps:1. Build apk with Vulkan and install the apk on a Mali GPU phone, which supports shader model 5.02. Observe result with other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class