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Editor is lagging when modifying the Scene view or Playing
How to reproduce: 1. Create a new URP project 2. Select any GameObject in the Scene 3. Enter Play Mode and try to move/look around ... Read more
ArgumentException errors are thrown when calling InputSystem.onAnyButton...
How to reproduce: 1. Open user attached project 2. Enter Play Mode 3. Press any key on a keyboard that would output a symbol Expect... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
[iOS] [URP] Visual artifacts in build when using Scriptable Renderer Fea...
How to reproduce: 1. Open the attached project ("SRFBugReport.zip") 2. Build And Run on an iOS device Expected result: "SimpleYello... Read more
[IL2CPP] Can't build on Windows when system display language is set to T...
How to reproduce: 1. Set Windows display language to Turkish 2. Sign out of Windows and sign in again 3. Create a new Unity project ... Read more
The Rect Transform and the Anchor Preset of a nested Canvas gets reset w...
How to reproduce: 1. Open the attached project "case_1374782.zip" 2. Open Scene "SampleScene" 3. In the Hierarchy window drag "inner... Read more
[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode
Reproduction steps: 1. Create a new HDRP Project 2. Open Build Settings window in File > Build Settings 3. Turn on Autoconnect Profi... Read more
GameObject renaming gets cancelled when pressing Shift key and Collab Pr...
Reproduction steps: 1. Open the attached project "1373687.zip" 2. Open Assets > Senes > Main 3. Select Any GameObject in the Hierarc... Read more
D3D12 fullscreen stretches to fill screen rather than maintaining aspect...
Reproduction steps: 1. Open user-submitted project 2. Build the project (File -> Build Settings ... -> Build) 3. Run the build 4. En... Read more
FileSystemWatcher throws debug assertion error when building with IL2CPP
Reproduction steps: 1. Open the attached project 2. Go to Edit -> Project Settings -> Player 3. Set "Scripting Backend" to IL2CPP 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object