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Fixed in 2022.2.X

Duplicate in 2021.3.X

Votes

0

Found in

2019.4

2020.3

2020.3.20f1

2021.1

2021.2

2022.1

Issue ID

1374782

Regression

No

The Rect Transform and the Anchor Preset of a nested Canvas gets reset when parent Canvas is disabled and enabled

uGUI

-

How to reproduce:
1. Open the attached project "case_1374782.zip"
2. Open Scene "SampleScene"
3. In the Hierarchy window drag "inner" GameObject into the "Canvas" GameObject
4. In the Inspector, under "Rect Transform" choose center-middle Anchor Preset
5. Disable and enable the "Canvas" GameObject

Expected result: the "inner" GameObject Rect Transform is the same as from before the enable/disable and the Anchor Preset is center-middle
Actual result: the "inner" GameObject Rect Transform is different and the Anchor Preset is set back to left-bottom

Reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a14

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a4
    Fixes the issue by ensuring the ParentCanvas is always valid when updating the RectTransform

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