Search Issue Tracker
Compute shader with transparency fails to compile under OpenGL
Steps to reproduce: 1. Download and open the attached project2. Set Graphics API to OpenGL3. Enter Playmode Expected result: no comp... Read more
Animation Rig set to Legacy crashes the editor in specific project
Steps to reproduce:1. Open the attached project "ReducedRepro.zip"2. Click on "PandaCupScene_v02" and observe the "Rig" tab3. Animat... Read more
Mobile devices don't receive broadcasts from PC when using LLAPI
To reproduce:1. Open user's attached project2. Build "BroadcastTest" to both PC and Mobile (iOS or Android)3. Run built project on b... Read more
[Android] SceneManager.LoadSceneAsync takes longer time on 2017.2 and la...
How to reproduce:1. Open the attached "LoadSceneAsync" project2. Switch to Android platform and deploy to Android device (File -->... Read more
Material shader is not applied properly when drawing geometry using Grap...
To reproduce:1. Open project2. Play scene Expected: second identical sphere will be drawnActual: white unlit sphere is drawn Reprodu... Read more
[IL2CPP] Standalone build fails with IL2CPP did not run properly excepti...
To reproduce: 1. Download and open attached "Problem.zip" project.2. Make sure Standalone scripting backend is set to IL2CPP.3. Buil... Read more
[WebGL] Garbage collection doesn't work on scene change
How to reproduce:1. Download attached project file2. Change Platform to WebGL3. Build "Scene 1" and "Scene 2"4. Click "Load Scene 2"... Read more
IMGUI elements are brighter in the Scene View when Color Space is set to...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip)2. Observe the button in the Scene View Expected: Lin... Read more
Undoing AddCompopnent for a behaviour with ExecuteInEditMode, doesn't ca...
To reproduce: 1. Open the project, attached by the tester (OnDestroyEditMode.zip)2. Add "NewBehaviourScript" script via Add Componen... Read more
Vector3Int excessive GC allocation when used in List.Contains
To reproduce: 1. Open the project, attached by the user (Vector3IntGC.zip)2. Open the "Main" scene3. Open the Profiler and enable De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask