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Editor is lagging when modifying the Scene view or Playing
How to reproduce: 1. Create a new URP project 2. Select any GameObject in the Scene 3. Enter Play Mode and try to move/look around ... Read more
ArgumentException errors are thrown when calling InputSystem.onAnyButton...
How to reproduce: 1. Open user attached project 2. Enter Play Mode 3. Press any key on a keyboard that would output a symbol Expect... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
[iOS] [URP] Visual artifacts in build when using Scriptable Renderer Fea...
How to reproduce: 1. Open the attached project ("SRFBugReport.zip") 2. Build And Run on an iOS device Expected result: "SimpleYello... Read more
[IL2CPP] Can't build on Windows when system display language is set to T...
How to reproduce: 1. Set Windows display language to Turkish 2. Sign out of Windows and sign in again 3. Create a new Unity project ... Read more
The Rect Transform and the Anchor Preset of a nested Canvas gets reset w...
How to reproduce: 1. Open the attached project "case_1374782.zip" 2. Open Scene "SampleScene" 3. In the Hierarchy window drag "inner... Read more
[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode
Reproduction steps: 1. Create a new HDRP Project 2. Open Build Settings window in File > Build Settings 3. Turn on Autoconnect Profi... Read more
GameObject renaming gets cancelled when pressing Shift key and Collab Pr...
Reproduction steps: 1. Open the attached project "1373687.zip" 2. Open Assets > Senes > Main 3. Select Any GameObject in the Hierarc... Read more
D3D12 fullscreen stretches to fill screen rather than maintaining aspect...
Reproduction steps: 1. Open user-submitted project 2. Build the project (File -> Build Settings ... -> Build) 3. Run the build 4. En... Read more
FileSystemWatcher throws debug assertion error when building with IL2CPP
Reproduction steps: 1. Open the attached project 2. Go to Edit -> Project Settings -> Player 3. Set "Scripting Backend" to IL2CPP 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1