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"UnityEditor.InitializeOnLoad" calls the constructor twice when the Edit...
Steps to reproduce: 1. Download and open attached project. 2. Notice that the "Console" window outputs this message twice: "NewBeha... Read more
[VR] On Mac DK2 fails to respond after toggling VRSettings.enabled false...
On Mac with Unity 5.4.0b18 in Play mode, toggling VRSettings.enabled from true to false causes the scene to vanish from the Oculus R... Read more
[VR] Mac: VRSettings do not update when DK2 headset is powered off
VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Pla... Read more
Transforms in animations not animating
To reproduce: 1. Open attached project 2. Play scene 3. Notice that the transform named "Leg Upper Left" fails to animate 4. Remove... Read more
[Texture3D] Allow non-power-of-two Texture3D sizes
Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...
Reproduction steps --------------------------- 1) Open attached project 2) Open scene "Demo" 3) Enter play mode ACTUAL RESULT: Noth... Read more
Synchronization problem is still relevant between the view Scene and vie...
To reproduce: 1. Open attached project 2. Select aspect 4:3 3. Select aspect 16:9 4. Notice that panel stays in aspect 4:3 Workaro... Read more
Light bounce gets cast on game object despite the set of light's culling...
Steps to reproduce: - Open attached project and the scene named "Bounce Culling Demo" - Notice that "Room A" and "Room B" are set to... Read more
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