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Color Artifacts appear with compressed lightmaps
Steps for reproduction:1) Download and open the project below2) Open the scene `t1`3) Ensure that `Compress Lightmaps` is enabled4) ... Read more
WASM build of game crashes with overflow error, asm version does not
To reproduce:1) Open attached project2) Make sure WebAssembly option is selected3) Build and run it4) Start the game by click spaceb... Read more
Scene view changes when double clicking on "Persp" under the gizmo
Steps to reproduce : - create a new project- right click two times on the "Persp" under the gizmo and notice the scene view change Read more
System.Reflection.TargetInvocationException error when an assembly conta...
How to reproduce:1. Open the attached project2. Reimport all assets Actual result: System.Reflection.TargetInvocationException error... Read more
Game Objects with Image component don't get greyed out when using Hierar...
To reproduce:1. In empty project, create a UI image and change it's color to any (for example red)2. Type in random letters to Hiera... Read more
Frame Debugger is not rendering separate objects when selecting them
Steps to reproduce:1. Open QA's attached project2. Open scene "repro"3. Enable Frame Debugger and click on "Draw Mesh Cube1"4. Obser... Read more
Frame Debugger displaying additional information when out of focus
Steps to reproduce:1. Open a new project2. Enable Frame Debugger and go through some frames3. Click out of Unity, make it out of foc... Read more
EditMode test does not show up when being put in the different assembly
How to reproduce:1. Open the attached project2. Open the Test Runner3. Notice that Edit Mode tests are not found Actual result: Edit... Read more
Assembly Definition files do not force assembly creation on "Reimport Al...
To reproduce:- Start cache server- Open attached project- Make sure Unity connected to the cache server- Make sure Assembly Definiti... Read more
[VCS] LightingData.asset files getting marked as text files in Perforce
Reproduction Steps:1) Open the attached project2) Connect the project to a Perforce server3) Select all assets in the Project and "V... Read more
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