Search Issue Tracker
The 'Open Download Page' button in build settings directs to a non-exist...
When no desktop standalone build support is installed, the 'Open Download Page' button opens incorrect link. To reproduce: 1) Insta... Read more
[UI]Crash on "scripting_class_get_method_from_name_filter" after click o...
Steps to reproduce: 1. Download and open attached project. 2. Open scene named "Village building". 3. Press "Play" button. 4. Move t... Read more
Instantiate, Transform and SetActive performance regression
Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps: 1. Open ... Read more
"Coupling Animation and Navigation": example project is not working corr...
Manual informs that an example project that shows how to couple Animation and Navigation should work well (http://docs.unity3d.com/M... Read more
IL2CPP build throws a managed exception at runtime with JInt
1. Load the JintTest scene. 2. Press play, the cube moves backwards and forwards via a JS script interpreted by Jint. 3. Build for i... Read more
Collab History Tab does not respect playmode Tint
Steps to reproduce: 1. Create new project. 2. Press play. 3. Make sure collab history tab is visible 4. In Unity > Preferences > Co... Read more
Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that, as the camera pans forward and back, the shadows d... Read more
[TextField] setting size through the Rich Text creates gap before the la...
Reproduction steps: 1. Open the atached project 2. Open scene "Scene" 3. Notice the gap before the last line of the paragraph Repro... Read more
Custom windows break on recompile error
How to reproduce: 1. Open the attached project 2. Call "My Window" from the Window menu. The window comes up fine. 3. Open erroredSc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
- UI Builder button text disappears in the GameView when the radius of the button is increased in a specific project