Search Issue Tracker
PackedMemorySnapshot: Leading period symbol in Typename
How to reproduce:1. Download and open attached project2. Click Main menu > BugReport > Open TestCode Window3. Click Capture Me... Read more
Scene state gets dirty after baking
Steps for reproduction:1) Download and open the project below2) Open the scene `t1`3) Bake the scene and save it4) Check the scene s... Read more
[License] Opening 2018.1.0a7 and closing, and then trying to use another...
To reproduce:1) Open 2018.1.0a7 (tested Version 2018.1.0a7 (bf8645f4af24)Tue, 28 Nov 2017 19:15:48 GMTBranch: trunk )2) Create new p... Read more
Missing Mono specific class documentation in Visual Studio
Reproduction steps: 1. Create a new Project2. Create a new C# Script3. Open it with a Code Editor (VS)4. Type "GameObject" and see t... Read more
Forcing OpenGL or OpenGLES on a standalone build produces error
How to reproduce:1. Open Unity2. Open any Unity project3. Build it as a Windows Standalone Build4. Try running it while using '-forc... Read more
Non-recursive AssetDatabase.GetDependencies() returns Script on the Pref...
Steps to reproduce:1. Open QA's attached project2. Open scene "1"3. Navigate to "Usages Finder" in "Maintainer" window, hold CTRL+SH... Read more
[iOS] On iPhone X navigating to home will press buttons located at the b...
To reproduce:1. Open attached project2. Build it for iOS device and launch on iPhone X3. Swipe to go home4. Reopen app -- There are ... Read more
[Metal] Crash in CreateNewEncoder() at MetalContext.mm:115
Reproduction steps:1. Open the attached project (DuplicateEncoderCrash.zip).2. Build and run for iOS. Actual behavior:- Application ... Read more
[.NET 4.6] RpcException when trying to use Google Speech API libraries
To reproduce:1) Open attached project and test scene2) Play it Expected: Audio file is heardActual: This error jumps out: https://i.... Read more
Graphics.DrawMeshInstanced doesn't work correctly with surface shader
When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Files are displayed inconsistently by file type in the Project window when set to display in Two Column Layout
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window