Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b10
Issue ID
973337
Regression
No
Non-recursive AssetDatabase.GetDependencies() returns Script on the Prefab instance, which was referenced in scene
Steps to reproduce:
1. Open QA's attached project
2. Open scene "1"
3. Navigate to "Usages Finder" in "Maintainer" window, hold CTRL+SHIFT and click on "Scan project..."
4. Observe that in the console "PrefabScript" is returned when the prefab instance is referenced on "RefObject"
Expected result: With recursive is set to false, AssetDatabase.GetDependencies() does not return prefab's script
Actual result: With recursive is set to false, AssetDatabase.GetDependencies() returns prefab's script when the prefab in referenced in scene
Reproduced with: 2017.1.2p3, 2017.2.0p3, 2017.3.0b11, 2018.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (2019.1.X):
Hi there,
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.
Unity QA Team