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Agent gets stuck when passing between obstacles if obstacle's radius is ...
To reproduce:1. Open project ObstacleCarveStuck2. Run scene "scene"3. Agent gets stuck, because obstacle's radius is bigger than dis... Read more
Pathfinding is not optimal if there are carved obstacles
To reproduce:1. Open project 4.3_FTP_AI2. Run scene simple navmesh3. Agent is choosing not optimal path to destination, but around t... Read more
Offmeshlink documentation is outdated
Offmeshlink documentation is outdated. Offmeshlinks now don't require baking and can be updated in real time. Also same object can h... Read more
MonoBehaviour scripts missing on the object loaded from asset bundle.
To reproduce:1. Open the project2. Run the scene from assets folder3. Notice that scripts are missing from the instantiated object. ... Read more
Enabling height mesh disables auto off mesh links
To reproduce:1. Open project 4.3_FTP_AI2. Open scene Terrain navmesh3. Notice that offmeshlink aren't present4. Uncheck height mesh ... Read more
Sprite animation breaks when setting empty frames inbetween
Sprite animation breaks when setting empty frames inbetween the sprites. ALSO just changing the order of the sprites (back and forth... Read more
Automatic and Grid are opened behind the Sprite Editor
Steps to reproduce : - import the texture attached- select it and in the inspector choose Sprite and Manual- apply and open the spri... Read more
Referenced script missing warning when slicing atlas in playmode
Steps to reproduce : - import the texture attached- in the inspector select Sprite and Single and apply- drag the sprite to the scen... Read more
Crash when denying the webcam to stream
- Make sure that you have a webcam on your system- Open attached project and launch "test" scene- Hit Play- Click "Deny"- Hit Play t... Read more
Asset import did not unload metadata path error when switching a sprite ...
Steps to reproduce : - import the texture attached- set it to Sprite and Manual and apply- open the Sprite Editor- select Automation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing