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0
votes
Fixed

CalculatePath() is a static function on NavMesh

Docs - Scripting Reference

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Aug 22, 2013

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Version/s: 4.3.0a4

CalculatePath() is a static function on NavMesh.Example in docs for NavMesh.CalculatePath() does not represent this -- code sample s... Read more

0
votes
Fixed

Shadows from forward rendering path appear wrong on render texture

Graphics - General

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Aug 22, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open project "New Unity Project 4"2. Open scene "scene"3. Enter play mode4. On scene view, move the lower plane unde... Read more

0
votes
Fixed

hideFlag.DontSave crashes the editor

Assets Management

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Aug 22, 2013

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Version/s: 4.1.2f1

Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project- Select "Click Me" > "Produce a scene" i... Read more

0
votes
Fixed

Crashed after switching to DX11 mode in Bootcamp demo project

Graphics - General

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Aug 22, 2013

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Version/s: 4.3.0a4

Download and import the Bootcamp demo project from the Asset Store.Go to Player Settings and check the DirectX 11 mode.You will be n... Read more

0
votes
Postponed

[Forward] Custom vertex function is not used when rendering things into ...

Shaders

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Aug 22, 2013

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Version/s: 4.2.0f4

Steps to reproduce:1. Download attached project "ssao.vertex.shader.forward.rendering.bug"2. Run the "test" scene.3. When rendering ... Read more

0
votes
Fixed

OnRenderImage breaks batching for shadow caster/collector

Camera

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Aug 23, 2013

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Version/s: 4.2.0f4

I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera. ... Read more

0
votes
Fixed

[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...

Image Effects

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Aug 23, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open project flashover2. Open scene Grease13. Enter play mode4. At first everything works fine, but after 20-30 seco... Read more

0
votes
Fixed

Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...

IMGUI

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Aug 24, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open project "zzzzzzzzz"2. Open Window > ToolTip Test3. Observe as tooltips appear inconsistently4. Open "ToolTip... Read more

0
votes
Fixed

Audio sample rate on the Android doesn't get set correctly

Android

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Aug 25, 2013

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Version/s: 4.2.0f4

Android defaults to 24000 audio frequency. Sending application to the background and resuming it again sets a normal (48000) rate. R... Read more

0
votes
Not Reproducible

ContactPoint Normal is different on OSX and Windows

Physics

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Aug 26, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached on both OSX and Windows- play the "main" scene- play the game and land the ship a... Read more

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