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0
votes
Not Reproducible

The Animation Component can't be searched in Hierarchy Tab

Project Browser/Hierarchy

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Aug 21, 2013

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Version/s: 4.3.0a5

Steps to reproduce : - create a new project- create a game object in the Hierarchy- create a new animation clip from the Project Bro... Read more

0
votes
Fixed

Picking breaks in scene view

Scene/Game View

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Aug 22, 2013

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Version/s: 4.3.0a4

Steps to reproduce : - import the project attached- open the level scene- press play- select the scene view and notice that picking ... Read more

0
votes
Fixed

Double-F framing doesn't work in OSX

Editor - Other

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Aug 22, 2013

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Version/s:

Double-clicking F-key should frame+lock the selected object in sceneview. This doesn't work on OSX. Read more

0
votes
Fixed

When in framing+locking, if you drag object outside sceneview, the locki...

Editor - Other

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Aug 22, 2013

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Version/s:

1. Create a sphere in project2. Lock and frame it with SHIFT+F3. Start dragging the sphere into another position4. Notice how the sc... Read more

0
votes
Fixed

Changing vsync before resolution causes program to remain windowed

Graphics - General

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Aug 22, 2013

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Version/s: 4.2.1f2

To reproduce:1. Open project "Unity_fullscreen_test"2. Open scene "test"3. Build & Run as PC, Mac & Linux standalone4. Make ... Read more

0
votes
Not Reproducible

Invalid animation property value causes GUI to go unresponsive

Animation

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Aug 22, 2013

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Version/s: 4.3.0a5

Define invalid value for i.e. Rotation.x (really big number).Quartenion To Matrix conversion exception is thrown.GUI goes unresponsive. Read more

0
votes
Fixed

Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...

Shaders

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Aug 22, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open "new unity project 5"2. Open scene "test"3. Notice how in scene view the grass circles are different (one with ... Read more

0
votes
Fixed

CalculatePath() is a static function on NavMesh

Docs - Scripting Reference

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Aug 22, 2013

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Version/s: 4.3.0a4

CalculatePath() is a static function on NavMesh.Example in docs for NavMesh.CalculatePath() does not represent this -- code sample s... Read more

0
votes
Fixed

Shadows from forward rendering path appear wrong on render texture

Graphics - General

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Aug 22, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open project "New Unity Project 4"2. Open scene "scene"3. Enter play mode4. On scene view, move the lower plane unde... Read more

0
votes
Fixed

hideFlag.DontSave crashes the editor

Assets Management

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Aug 22, 2013

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Version/s: 4.1.2f1

Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project- Select "Click Me" > "Produce a scene" i... Read more