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Window focus is regained when setting QualitySettings.vSyncCount
Reproduction steps:1. Download project "FocusListener.zip" and open in Unity2. File -> Build Settings3. Select Standalone and "Bu... Read more
Unable to delete a project folder after the second instance of Unity tri...
To reproduce:1. Open any project or create a new one2. Open a second instance of Unity and attempt to open that project, click "OK" ... Read more
'Runtime Texture' job failed with error code: 2' is shown after switchin...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Open Lighting window (Window>Lighting>S... Read more
[Adreno 405] Shader function 'clip()' not working on specific devices
Steps to reproduce:1. Open user attached project2. Deploy to device Reproduced on: 5.5.4p5, 2017.3.1f1, 2018.1.0b6, 2018.2.0a1Device... Read more
"Failed to get rendering parameters for main camera" is thrown when runn...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the test.unity scene4. Build for Windows S... Read more
[iOS] [.NET 2.0] Xcode fails to compile specific exported project due to...
After exporting the attached project to iOS/IL2CPP using .NET Standard 2.0, XCode fails to compile. Steps:1. Open the attached proje... Read more
[WSA] Cannot retrieve reference rewriter mappings for ApiCompatibilityLe...
DescriptionSteps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build4. Observe the error Actual res... Read more
[WSA] Reference Rewriter fails with target -System.Data.dll under IL2CPP
Steps to reproduce:1. Open the attached project (case_997876-Holo_empty2.zip)2. Switch platform to Windows Store3. Build4. Observe t... Read more
Mesh Renderers Light Probes Property fails to appropriately blend probes...
How to reproduce:1. Open attached Unity project "loadsceneprobe"2. Enter the Play mode3. Press alpha 2 key on the keyboard4. Press a... Read more
[Shader] PerRendererData attribute has same functionality as HideInInspe...
Problem: "MaterialProperty.PropFlags.PerRendererData" currently has the same functionality as "MaterialProperty.PropFlags.HideInInsp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class