Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
997948
Regression
No
[Shader] PerRendererData attribute has same functionality as HideInInspector which results in confused users
Problem: "MaterialProperty.PropFlags.PerRendererData" currently has the same functionality as "MaterialProperty.PropFlags.HideInInspector", both just stop the property from being displayed in the Material Inspector.
This attribute should probably either be removed or some functionality added, such as displaying a read-only property in Inspector that takes value from Renderer's MaterialPropertyBlock.
Currently, it confuses users, making them think it has some functional performance benefit.
https://docs.unity3d.com/ScriptReference/MaterialProperty.PropFlags.HideInInspector.html
https://docs.unity3d.com/ScriptReference/MaterialProperty.PropFlags.PerRendererData.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment