Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
997948
Regression
No
[Shader] PerRendererData attribute has same functionality as HideInInspector which results in confused users
Problem: "MaterialProperty.PropFlags.PerRendererData" currently has the same functionality as "MaterialProperty.PropFlags.HideInInspector", both just stop the property from being displayed in the Material Inspector.
This attribute should probably either be removed or some functionality added, such as displaying a read-only property in Inspector that takes value from Renderer's MaterialPropertyBlock.
Currently, it confuses users, making them think it has some functional performance benefit.
https://docs.unity3d.com/ScriptReference/MaterialProperty.PropFlags.HideInInspector.html
https://docs.unity3d.com/ScriptReference/MaterialProperty.PropFlags.PerRendererData.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment