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Particle systems created from script are rendered incorrectly in standal...
Create a script that calls gameObject.AddComponent<ParticleSystem>() and attach it to a game object in a scene. Build and run ... Read more
Changing OffMeshLink.startTransform.Position causes strange agent's beha...
Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more
On scene load the material tiling values appear to be set to 0
Occasionally on scene load the material tiling values appear to be set to 0. Tested device:Samsung Galaxy S3 (GT-I9300) with Android... Read more
Win Store App camera decoding problems on Tegra device
Camera doesn't show proper view with bigger than 1280:720 resolution.More details about bug are in user's description; Repro steps:1... Read more
OS X builds with either the x86_64 or Universal option do not have the a...
To reproduce:1. Open project OSXIcons2. Change Architecture to x86_64 or Universal3. Build to standalone The produced app does not h... Read more
crash on playing scene with AudioClip.Create example repeatedly
-e: see title, works fine in windows editor, crashes on osx (tested 10.8.4) -repro:--open attached project or make a new one using h... Read more
Cannot raise the values while scrolling in Sprite Editor
Steps to reproduce : - import the project attached- select the texture- in the Inspector click on Sprite Editor- go to Slice and sel... Read more
Bug in shader fog code in OS X
To Repro:1. Open the attached project i OS X and scene.2. Notice the cube with the green leafs doesn't have fog3. Open the "GlobalUV... Read more
Profiler.AddFramesFromFile() Crashes Editor when loading Xbox 360 data
The attached project has been used to generate both profiling data from a windows build and an X360 build.The Dumps from PC and X360... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used