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0
votes
By Design

Incorrect normal is returned in the RaycastHit2D when the fraction is 0

Physics2D

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Sep 29, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached- open the ControllerTester scene- press right to attempt to climb the ramp and no... Read more

0
votes
Fixed

Collision normal used by OnParticleCollision seems wrong for steep incli...

Physics

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Sep 30, 2013

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Version/s: 4.2.1f4

To reproduce:1. Open project BugReport_TerrainNormals2. Open scene testScene3. Enter play mode4. Particles begin falling towards the... Read more

0
votes
Duplicate

AssetStore window frequently does not get redrawn upon resize

Window management

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Sep 30, 2013

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Version/s: 4.2.1f4

It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Radeo... Read more

0
votes
Fixed

rigidbody.AddExplosionForce() acts weird when the explosion is near the ...

Physics

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Sep 30, 2013

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Version/s: 4.2.1f4

To reproduce:1. Open project Test2. Open testScene3. Notice the four cubes and spheres in the scene. The spheres create the explosio... Read more

0
votes
Duplicate

Hardware cursor doesn't work on OSX webplayer

Webplayer

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Sep 30, 2013

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Version/s: 4.2.1f4

Steps to reproduce : - import the project attached on both Windows and OSX- build the scene for webplayer on Windows and notice that... Read more

0
votes
Fixed
0
votes
Fixed

Formatting issues with OS X and Linux paths

Docs - Scripting Reference

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Sep 30, 2013

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Version/s: 4.2.1f4

-e: the formatting for those paths in the docs is not correct -repro:--go to http://docs.unity3d.com/Documentation/ScriptReference/P... Read more

0
votes
Fixed

-e CRC mismatch error is confusing

Networking

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Sep 30, 2013

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Version/s: 4.3.0b1

CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc); ... Read more

0
votes
Fixed

Serializing array of AnimationCurve corrupts WP8 app

WP8

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Sep 30, 2013

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Version/s: 4.2.1f4

1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute.2. Attach the script to ... Read more

0
votes
Fixed

Crash when the first keyframe is set to 'Is Active' '0'

Animation

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Sep 30, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash Read more

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