Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.2.1f4
Issue ID
566698
Regression
No
rigidbody.AddExplosionForce() acts weird when the explosion is near the object
To reproduce:
1. Open project Test
2. Open testScene
3. Notice the four cubes and spheres in the scene. The spheres create the explosions. Three of the object pairs are identical copies, while the fourth pair has been copied and then rotated slightly.
4. Enter play mode and notice how the fourth cube gets thrown into the air even though the sphere is not inside/below the cube.
Note: if you were to rotate the fourth pair back into a similar position like the other pairs, everything would work fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment