Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.2.1f4
Issue ID
566698
Regression
No
rigidbody.AddExplosionForce() acts weird when the explosion is near the object
To reproduce:
1. Open project Test
2. Open testScene
3. Notice the four cubes and spheres in the scene. The spheres create the explosions. Three of the object pairs are identical copies, while the fourth pair has been copied and then rotated slightly.
4. Enter play mode and notice how the fourth cube gets thrown into the air even though the sphere is not inside/below the cube.
Note: if you were to rotate the fourth pair back into a similar position like the other pairs, everything would work fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment