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[Inspector] Debug mode doesn’t display correct tiling values for maps ot...
Steps to reproduce:1. Open the attached project2. Open the available scene3. Click the 'Cube' in scene view4. In the Inspector tab, ... Read more
[VR] Debug.DrawRay in VR appears in wrong position
Steps to reproduce:1. Open new project2. Add cube to the scene3. Turn on VR mode and play the scene4. In game view window, turn on G... Read more
[UNET] Can't add similarly named scenes to NetworkManager
Steps to reproduce:1) open users attached project2) open scene "theSceneLogin"3) select NetworkManager4) drag "theScene" from projec... Read more
[Material] renderQueue being changed (and not shown!) by inspector is co...
Material's render queue is sometimes changed by the material inspector, which gets confusing really fast. And often requires changin... Read more
[Shaderlab:CustomEditor] work with non fixed function shader only
Reproduction steps:1. Open "New Unity Project 38" attached project.2. Select "New Material" in the Project tab.3. Notice that Inspec... Read more
Quaternion error when viewing an animation in scene view
Steps to reproduce : - create a cube and open the Animation Window- create an animation for the cube- play the scene- move to the sc... Read more
[MultiDisplay] Primary screen is not responsive if application is starte...
1. Open attached project2. Build to OSX standalone3. On dialog window select lower resolution(e.g. 1920x1080) and start in fullscree... Read more
[Cloth]Trying to create and select a prefab that has a cloth component t...
Steps to reproduce:1. Download and open attached project.2. Open scene named "Bug".3. Create an empty prefab inside of "Assets" fold... Read more
[WSA][WP8.1][UWP] Lightmaps causing some textures not to repeat on Windo...
To reproduce:1. Build and run attached project2. Notice that lightmaps are preventing detail textures from repeating Reproducible: 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode