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0
votes
Fixed

-e CRC mismatch error is confusing

Networking

-

Sep 30, 2013

-

Version/s: 4.3.0b1

CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc);... Read more

0
votes
Fixed

Serializing array of AnimationCurve corrupts WP8 app

WP8

-

Sep 30, 2013

-

Version/s: 4.2.1f4

1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute. 2. Attach the script to... Read more

0
votes
Fixed

Crash when the first keyframe is set to 'Is Active' '0'

Animation

-

Sep 30, 2013

-

Version/s: 4.3.0b1

Steps to reproduce : - import the project attached - open the scene - press play and Unity will crash Read more

0
votes
Not Reproducible

SetCursor isn't working properly in webplayer in OSX

Webplayer

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Sep 30, 2013

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Version/s: 4.3.0b4

To reproduce: 1. Open Cursor project 2. Enter play mode to test the cursor switching (it works) 3. Build & run for webplayer 4. Tog... Read more

1
votes
Fixed
0
votes
Fixed

Linear Color Space is available on free version

Deployment Management

-

Sep 30, 2013

-

Version/s: 4.2.1f4

User noticed that "Linear" color space is enabled in free version, though it is pro version feature. Also on Win Store Apps this fe... Read more

0
votes
Fixed

EditorGUI.CurveField does not deal well with the 'ranges' argument

IMGUI

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Sep 30, 2013

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Version/s: 4.3.0b4

EditorGUI.CurveField does not respect 'ranges' argument 1) Open curve-ranges-bug.unity 2) Select the GameObject in the scene 3) Cli... Read more

0
votes
Fixed

Navigation window filter doesn't work on Terrain

Scene/Game View

-

Oct 01, 2013

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Version/s: 4.3.0b4

Steps to reproduce : - import the project attached - open the scene - go to Window > Navigation - select Terrains in the Scene Fi... Read more

0
votes
Fixed

Sprite packer tries to reimport deleted textures (which cause unity to c...

2D

-

Oct 01, 2013

-

Version/s: 4.3.0b4

To reproduce: 1. Open project Cars 2. When the project is loading there is a possibility of a crash, since there is a 13mb texture d... Read more

0
votes
Fixed

Edgecollider is only visible when editing it

Physics2D

-

Oct 01, 2013

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Version/s: 4.3.0b4

1. Have any sprite in scene and add edge collider component to it Observe that the collider is only visible when editing it (though... Read more

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